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1. [REQUEST] Please prioritize the A's, B's and C's of this FPS game. - in Feedback/Requests [original thread]
All of my yes. +1 You kept your argument well organized and simple. I'd love it if you could reply to my post concerning the HMG. https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread Whether or not you defend or object t...
- by Mark The Red - at 2013.05.10 20:48:00
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2. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
martinofski wrote: Also note we start at 95% of efficiency, even when the gun touch the ennemy. Reducing even more the "true" output dps. Please, can you link your post the 30 pages heavy topic in general? Would be a great adition to it as it...
- by Mark The Red - at 2013.05.10 03:29:00
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3. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: I agree, the HMG should be the driving force on the field. Heavy's are already slowed down by their suits and re-load times, they should at least have a decent weapon. Thanks for the comment miss Jalapeno! One of th...
- by Mark The Red - at 2013.05.10 02:51:00
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4. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
CLONE117 wrote: increasing rof increases effectiveness at close range combat I see the hmg being designed as a suppression weapon. although since the hmg takes on the form of a gatling gun or minigun hmg damage per hit could be reduced with a ...
- by Mark The Red - at 2013.05.10 02:39:00
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5. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
martinofski wrote: Just tell me how a AR user can complain he got killed by a heavy at 30m when he can use a Dovulle giving him 110% effectiveness at 42 meters not counting the headshots at 165%. Not far enough, use the Tactical, you'll be hitt...
- by Mark The Red - at 2013.05.10 02:31:00
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6. Heavy class - in Feedback/Requests [original thread]
What (I hope) may be the solution to the HMG deficiency. https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
- by Mark The Red - at 2013.05.10 02:11:00
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7. suggestions and other stuff that could possibly help balance gameplay... - in Feedback/Requests [original thread]
What (I hope) may be the solution to the HMG deficiency. https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
- by Mark The Red - at 2013.05.10 02:08:00
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8. My feedback on dust and what ccp can do to make this game better - in Feedback/Requests [original thread]
What (I hope) may be the solution to the HMG deficiency. https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
- by Mark The Red - at 2013.05.10 01:56:00
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9. What did u DO CCP? ULTIMATE WARRIOR - in Feedback/Requests [original thread]
What (I hope) may be the solution to the HMG deficiency. https://forums.dust514.com/default.aspx?g=posts&t=75304&find=unread
- by Mark The Red - at 2013.05.10 01:55:00
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10. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
Yes yes I know, another one of those threads. More complaints of the HMG and how it's been 'broken' by CCP. Let's put aside the stereotypical complaints. Yes, I enjoy playing the heavy. Yes, a buff on the HMG would give me an advantage. But that...
- by Mark The Red - at 2013.05.10 01:37:00
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